![]() Now onto the juicy elements of the movie. Apparently he didn't want to wait around for an official movie to get made. It seems there is a dedicated fan that was utterly determined to make a Silent Hill movie, and he not only did a great job of making one, but the darn thing is a whopping 2 hours long! It was made in the middle of last year 2012, which ironically was just a while before Revelation made its debut. ![]() So where do you turn to when you want some genuine horror and a decent hardcore scare factor? How about the game itself? Yeah, I'm talking the actual game being turned into a movie, Silent Hill 3 The Movie for one. Sure you had Revelation 3D that came out around Halloween last year, but that wasn't as well received as some would have hoped it would be. One thing that Silent Hill has lacked is a really decent movie. Take a look at the video below to get an even better understanding of how to implement the code if you need even more help. Sounds tempting right? So get out your copy of BioShock and make use of the famous Konami code once again, a code that seems to never die and is just fine with me. Up, Up, Down, Down, Left, Right, Left, Right, Cancel key, Confirm key is used for the PC version using the keyboard and mouse combination. Up, Up, Down, Down, Left, Right, Left, Right, B, A will work on the Xbox360 version. Up, Up, Down, Down, Left, Right, Left, Right, O, X is the one for the PS3 version. Here are the variations you need to input to get this to work according to each console. Using slightly different variations of the code due to controller differences will give you an early unlock of the 1999 Mode, which is a bit difficult and takes a while to unlock on your own. There are 3 versions of it, PC, Xbox360, and PS3 respectively. ![]() BioShock Infinite happens to be one of them. Nowadays the Konami code has extended its hand to games that are NOT made by Konami. The code became so stuck in the world of gaming, it was used over and over again from various titles such as Gradius Rebirth, which was a remake of the original on the WiiWare, to Hard Corps Uprising, which again was a PSN and Xbox Live Arcade only release. So he added the code in, and before it went into print to be released on store shelves worldwide, he forgot to remove it from the game. Kazuhisa Hashimoto was the inventor of the Konami code, who wanted to make a home console version of Gradius but during testing players found it to be just a little too hard for them. Contra and LifeForce was given 30 back up men and ships in reserve for gamers who get killed more often than others. But a certain Konami code came to the rescue which allowed players to have more than they started the game out with. All of those had something in common, they were a bit hard for some gamers. Going back to the days of the 8-bit NES, certain titles come to mind if you think about it. If you're in my age group then you likely know it very well. Since the beginning of 2012, he works for Emutsu not only as a composer, but also a planner and director.It has to be one of the most, if not the most popular game code in the world of gaming. From April 2003 to December 2011, he worked for Basiscape, a sound group headed by Hitoshi Sakimoto. The next month, he worked for 8ing & Raizing until April 2000. In April 1992, he started working for NMK and ended his career there in March 1995. He started working for Allumer in November 1990 and left in 1992. Manabu Namiki is a Japanese composer and sound designer.
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